ARDK 1.3.1 Release Notes 2022-04-18¶
Use the following information when upgrading from ARDK 1.2 to ARDK 1.3
New Mock Mode Process¶
ARDK 1.3 has a new workflow for using ARDK Mock Mode. You now use and create mock environment prefabs, and Mock Mode automatically instantiates a specific mock environment in your scene when you run in the Unity editor. To use the new workflow:
Create a prefab with the meshes of your environment and a MockSceneConfiguration component at the root (or use one provided in the ARDK Mock Environments package on the Lightship portal).
In the ARDK > Virtual Studio window, go to the Mock tab and select a prefab from the dropdown. Click the refresh icon if you don’t see your mock prefab listed.
Enter Play Mode, and the prefab will be automatically instantiated. A new layer will be automatically added to your project in order to render the mock environment correctly if it does not already exist.
Using Unity 2021 with M1 Macs¶
As of Unity 2021.1 (tech stream release) Unity has added support for Apple silicon M1 chipsets. While Unity 2021 versions are not officially supported yet by ARDK, we realize that Mac M1 users may prefer to use Unity 2021 as this version removes the need for applying the M1 workaround patch described at [https://community.lightship.dev/t/m1-support-workaround/661](https://community.lightsh ip.dev/t/m1-support-workaround/661). We do not know of any major ARDK + Unity 2021 compatibility issues at this time, but 2021 remains unsupported (officially) until we have further tested this version. We recommend using the officially supported 2020.3 LTS in most cases, but for M1 users using Unity 2021 may be preferred.
[Context Awareness] Additional fixes for reducing CPU usage during meshing on LiDAR capable devices.
Released: April 18, 2022