class PropertyBindings (Niantic.ARDK.Rendering.PropertyBindings)
Overview
class PropertyBindings { public: // fields static readonly int CbCrChannel = Shader.PropertyToID("_textureCbCr"); static readonly int DebugColorMask = Shader.PropertyToID("_colorMask"); static readonly int DepthBufferParams = Shader.PropertyToID("_DepthBufferParams"); static readonly int DepthChannel = Shader.PropertyToID("_textureDepth"); static readonly int DepthScaleMax = Shader.PropertyToID("_depthScaleMax"); static readonly int DepthScaleMin = Shader.PropertyToID("_depthScaleMin"); static readonly int DepthSuppressionMask = Shader.PropertyToID("_textureDepthSuppressionMask"); static readonly int DepthTransform = Shader.PropertyToID("_depthTransform"); static readonly int DisplayTransform = Shader.PropertyToID("_displayTransform"); static readonly int FullImage = Shader.PropertyToID("_texture"); static readonly int FusedDepthChannel = Shader.PropertyToID("_textureFusedDepth"); static readonly int SemanticChannel = Shader.PropertyToID("_textureSemantic"); static readonly int SemanticsTransform = Shader.PropertyToID("_semanticsTransform"); static readonly int YChannel = Shader.PropertyToID("_textureY"); };
Detailed Documentation
Fields
static readonly int CbCrChannel = Shader.PropertyToID("_textureCbCr")
Texture property for the chroma components of the AR image.
static readonly int DebugColorMask = Shader.PropertyToID("_colorMask")
Color mask to visualize components of the screen space occluder mesh (if used)
static readonly int DepthBufferParams = Shader.PropertyToID("_DepthBufferParams")
Similar to the built-in _ZBufferParams, but instead of using clipping planes from the projection, it uses the value range from the depth buffer.
static readonly int DepthChannel = Shader.PropertyToID("_textureDepth")
Texture property for the depth network output.
static readonly int DepthScaleMax = Shader.PropertyToID("_depthScaleMax")
The maximum value of the depth interval used for scaling.
static readonly int DepthScaleMin = Shader.PropertyToID("_depthScaleMin")
The minimum value of the depth interval used for scaling.
static readonly int DepthSuppressionMask = Shader.PropertyToID("_textureDepthSuppressionMask")
Texture property for the depth suppression mask.
static readonly int DepthTransform = Shader.PropertyToID("_depthTransform")
Affine transform to fit the depth channel on the viewport.
static readonly int DisplayTransform = Shader.PropertyToID("_displayTransform")
Affine transform to fit the AR image on the viewport.
static readonly int FullImage = Shader.PropertyToID("_texture")
Texture property for the full AR image.
static readonly int SemanticChannel = Shader.PropertyToID("_textureSemantic")
Texture property for the semantic segmentation network output.
static readonly int SemanticsTransform = Shader.PropertyToID("_semanticsTransform")
Affine transform to fit the semantic channels on the viewport.
static readonly int YChannel = Shader.PropertyToID("_textureY")
Texture property for the luma component of the AR image.