class MockSemanticLabel (Niantic.ARDK.VirtualStudio.AR.Mock.MockSemanticLabel)
Add this to any mesh in the Editor in order to have it semantically segmented as a certain channel.
class MockSemanticLabel: MonoBehaviour { public: // enums enum ChannelName; // fields ChannelName Channel; // methods static string ToBinaryString(uint val); static uint ToInt(Color32 color); };