class MockPlayer (Niantic.ARDK.VirtualStudio.MockPlayer)

Overview

class MockPlayer {
public:
    // properties

    IARNetworking ARNetworking;
    IARSession ARSession;
    GameObject GameObject;
    bool IsLocal;
    string Name;
    IMultipeerNetworking Networking;

    // methods

    void SetMessageHandler(MessageHandlerBase handler);
    void SetPeerState(PeerState state);
    void SetPlayerObject(GameObject playerObject);
    override string ToString();
    string ToString(int identifierLength);
};

Detailed Documentation

Methods

void SetMessageHandler(MessageHandlerBase handler)

Inject a custom MessageHandlerBase implementation for this player to handle network messages through. If a custom one is not set, a default message handler that prints messages to the console will be used.

Parameters:

handler

void SetPlayerObject(GameObject playerObject)

Associates the input GameObject with this MockPlayer. If this MockPlayer has an ARNetworking session, the transform of the GameObject will be used as the peer’s pose.

Parameters:

playerObject