struct Bounds (Niantic.ARDK.Extensions.Gameboard.Bounds)
Overview
Specifies an area in a top-down 2D grid using a square. More…
struct Bounds: IEquatable< Bounds > { // fields readonly int Size; // properties Vector2Int BottomLeft; Vector2Int BottomRight; Vector2Int Center; Vector2Int TopLeft; Vector2Int TopRight; // methods Bounds(Vector2Int bottomLeft, int size); bool ContainsPoint(Vector2Int point); void DrawGizmos(float unitSize, Color color); bool Equals(Bounds other); override bool Equals(object obj); override int GetHashCode(); bool Intersects(Bounds other); };
Detailed Documentation
Specifies an area in a top-down 2D grid using a square.
Fields
readonly int Size
The size of each side.
Properties
Vector2Int BottomLeft
Returns the bottom left corner point (this is also the anchor of this square).
Vector2Int BottomRight
Returns the bottom right corner point.
Vector2Int Center
Returns the center of the square.
Vector2Int TopLeft
Returns the top left corner point.
Vector2Int TopRight
Returns the top right corner point.
Methods
bool ContainsPoint(Vector2Int point)
Returns true if the specified point is within bounds.
bool Intersects(Bounds other)
Returns true if the specified bounds overlap with this one.